Defensive Harmony: no longer slows enemies that swing at you and miss. Wild and Free: reduced movement speed bonus by 5% at all levels. Reduced base block rates by 1% for all classes. Minions now scale with clvl/2 instead of clvl*2 to prevent health overflow.
DIABLO 2 MEDIAN XL ULTIMATIVE LEVEL CHALLENGE 0 FULL
Innate abilities now have a full description. Corrected the listed damage on all weapon skills with added magic damage (thanks rad82). Changed barbarian, necromancer and sorceress select quote. Monsters now have a 25/50/75% chance to be immune to freeze. Skill-based cold duration greatly increased. Cold chill now only slows by 20% against monsters. Monster cold length is no longer reduced by difficulty level. Increased uberlevel monster health scaling to at least 1000% for most uberquests. Monsters no longer move faster on higher difficulty levels. Greatly reduced experience gain past character level 115. Rescaled monster levels from 50 to 115, up from 50 to 90. Monsters with a health multiplier below 300% were scaled up so the difference to 300% health is halved (for instance, a 100-120% Cursed Soul now has 200-210%, but a 285-370% Tenebral still has 285-370%). Every monster in Destruction is level 120. The hidden monster level 121 no longer exists, sacred uniques and sets drop off level 120 monsters as well. This means it is much harder than before, but you can find sacred uniques and sets there now! The regular game, from level 1 to 120, is now compressed in only two difficulty levels, eliminating redundant redundancy and limiting the boredom of going through the whole godforsaken game 3 times before you can start farming. Similar to Inferno difficulty in Diablo 3, the last difficulty is now the 'bonus difficulty' for maxed characters, instead of a stepping stone on your way to uberquests.